One architect.
Loud ideas. Big spaces.
I am a third-year architecture student focused on futuristic and concept-driven design. My work is shaped by ideas such as solid-void relationships, brutalism, and modular systems — exploring how spatial compositions can create strong architectural experiences.
Inspired by both digital environments and real-world structures, I aim to design spaces that feel immersive, adaptive, and visually powerful. Alongside architecture, my interest in computer games influences the way I think about atmosphere, movement, and user interaction within space.
I approach each project with a balance of creativity, confidence, and problem-solving — developing designs that combine experimental thinking with functional clarity.
Studio, 2024From Commun Life · 2023
Three ideas I keep coming back to.
Solid — Void
Space is defined not by what is built, but by what is left. The relationship between mass and emptiness drives every spatial decision.
Brutalism
Honest materials, exposed structure, and the beauty of raw form. Architecture that doesn't hide what it is made of or how it stands.
Modular Systems
Repetition with variation. Modular logic allows designs to adapt, grow, and respond — creating complexity from simple rules.
The software, in plain sight.
I use these tools to translate concepts into detailed visual narratives — from early sketch to rendered presentation.
A short timeline.
- 2022Started architecture school — first studio, first all-nighter
- 2023Commun Life · Multi-Function Park — first serious concept projects
- 2024Cinemotion Museum · Botanic Ellipse — exploring atmosphere and immersion
- 2025Third year — deeper into futuristic and digital-influenced design
- SoonProfessional experience in practice, then eventually a studio of my own