The student · 01

One architect.
Loud ideas. Big spaces.

I am a third-year architecture student focused on futuristic and concept-driven design. My work is shaped by ideas such as solid-void relationships, brutalism, and modular systems — exploring how spatial compositions can create strong architectural experiences.

Inspired by both digital environments and real-world structures, I aim to design spaces that feel immersive, adaptive, and visually powerful. Alongside architecture, my interest in computer games influences the way I think about atmosphere, movement, and user interaction within space.

I approach each project with a balance of creativity, confidence, and problem-solving — developing designs that combine experimental thinking with functional clarity.

StudioStudio, 2024

From Commun Life · 2023

Design thinking · 02

Three ideas I keep coming back to.

/01

Solid — Void

Space is defined not by what is built, but by what is left. The relationship between mass and emptiness drives every spatial decision.

/02

Brutalism

Honest materials, exposed structure, and the beauty of raw form. Architecture that doesn't hide what it is made of or how it stands.

/03

Modular Systems

Repetition with variation. Modular logic allows designs to adapt, grow, and respond — creating complexity from simple rules.

Toolkit · 03

The software, in plain sight.

I use these tools to translate concepts into detailed visual narratives — from early sketch to rendered presentation.

AutoCADRhinoSketchUpArchicadPhotoshopLumionD5 Render
So far · 04

A short timeline.

  1. 2022Started architecture school — first studio, first all-nighter
  2. 2023Commun Life · Multi-Function Park — first serious concept projects
  3. 2024Cinemotion Museum · Botanic Ellipse — exploring atmosphere and immersion
  4. 2025Third year — deeper into futuristic and digital-influenced design
  5. SoonProfessional experience in practice, then eventually a studio of my own

Let's talk about your next project.

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